Much more than a game – it’s a culture improvement training tool.
Leaders are often lost on what to say to employees and how to say it.
This training tool solves that.
Employees are uncomfortable about their ability to speak honestly and openly.
This training tool solves that.
The scoop on this game:
Company Culture – A Game of Workplace Traction Not Transaction® is not a traditional board game or a typical training exercise.
It is a strategic learning and relationship-building tool designed for workplace teams.
Through prompt-driven, guided conversations, leaders and employees explore real workplace dynamics in a way that is productive, respectful, and constructive. Teams don’t just talk (and laugh!)—they work together to identify three to five practical goals that strengthen culture, communication, and collaboration.
Unlike many training programs that end with inspiration but little follow-through, this experience focuses on workplace traction—clear, achievable outcomes that extend beyond the session and into daily operations.
What’s inside:
- Game Board
- 6 pawns
- 1 die
- 1 deck Hourly/Non-Exempt cards
- 1 deck Salaried/Exempt cards
- Instructions and debrief questions
Age: 16+
Number of players per game: 2-6
Play time: 45 minutes.
Debrief & collaboration: 30-60 minutes.
Dr. Judith Ziol –
We all want to spend our day in a workplace that embodies a culture that demonstrates positive values and where people enjoy coming to work, feel appreciated and are acknowledged. Playing “Company Culture” is an extremely effective team-building activity that can be used over and over to work toward those goals!
Amy Shuckhart, CEO, Amalyn –
We participated in the workshop “Company Culture Is Not a Game – Unless It Is” and got to play her game Company Culture – a Game of Workplace Traction not Transaction led by Stephanie. It was fun and engaging, but also thought-provoking and we each walked away with some good ideas to continue building upon our strong cultural foundation at Amalyn Consulting. We had a chance to interact as a team and to provide feedback and suggestions as individuals. I recommend Stephanie’s game for organizations that want to leverage their leadership team’s talents and ideas to continue moving their organization forward in a positive way.
Colleen Riske –
Our team really had fun during our Company Culture is Not a Game workshop!! It was refreshing to spend time relating with one another and talking about what makes each of us tick. Playing a game together that focused on building culture and recognizing what ‘good’ culture is and what ‘not so good’ culture is, was both fun and productive!!”
Kelly Rockhold, SHRM-CP –
What a unique game! Company Culture really helped me get in touch with what my employees need. It was easy to adapt the game from exempt/non-exempt to onsite/work-from-home perspectives.
Michael Echevarria, CFO –
This is a must-have organizational training tool. The beauty of this game is that it’s never the same thing twice. You can use this game once a year or even every six months and never have the same experience. And that’s before you even count the bona-fide benefits to your entire workforce.
Linda Michaels, Founder, AZ HR Hub –
We had Stephanie conduct a workshop for us. There were multiple games being played at the same time and the energy was super high. Lots of great discussion going on in each group. It was super fun and very easy to understand and play. I would highly recommend this game for any company regardless if you already have a great culture.
Stuart Preston, public speaker and author –
I absolutely love this game. I was able to play it during one of Stephanie’s workshops. It was so much fun! And I left the workshop thinking about all of the culture challenges I’ve faced at past jobs and how this game could have really helped our teams. In fact, during one of my recent talks, I asked Stephanie to bring the game for that audience to get their hands on. I think every leader out there needs to play this game with their team and find ways to build their own collaborative culture.
Aaron P. –
I think the game is an essential asset to any company as it highlights the importance of understanding one another between higher and lower-level employees, which is something that is lacking in many businesses. It’s thought provoking while not forgetting that having fun is just as important as the conversation itself.
Cheri Foschi –
I loved the game for the fun but more importantly for the conversations it could open up in a company, among the leaders and the employees of that company.