I didn't see that coming.
5-12-26
๐๐จ๐ฆ๐๐ญ๐ก๐ข๐ง๐ ๐ฎ๐ง๐๐ฑ๐ฉ๐๐๐ญ๐๐ showed up in my inbox recently. Game sales. Game sales, which always make me happy, were not the unexpected part. ย It was who was buying that made me stop and pay attention. For ๐๐ฃ๐๐๐ฆ ๐ก๐ค๐ colleges or universities purchasing ๐๐จ๐ฆ๐ฉ๐๐ง๐ฒ ๐๐ฎ๐ฅ๐ญ๐ฎ๐ซ๐- ๐ ๐๐๐ฆ๐ ๐จ๐ ๐๐จ๐ซ๐ค๐ฉ๐ฅ๐๐๐ ๐๐ซ๐๐๐ญ๐ข๐จ๐ง ๐ง๐จ๐ญ ๐๐ซ๐๐ง๐ฌ๐๐๐ญ๐ข๐จ๐งยฎ, one business was buying it.
I didn’t see that coming. It just never occurred to me. But the more I sat with it, the more it made perfect sense. Higher education institutions are organizations too.
They have departments that don’t communicate well with each other. They have staff who feel unheard. They have leadership transitions, budget pressures, and cultures that either make people want to stay or quietly start updating their rรฉsumรฉs.
They have the same dynamics as any corporation. They just don’t always get approached as if they do. And maybe that’s exactly why it’s resonating. Because someone finally showed up with a tool designed for the real, messy, human complexity of how people work together and the people in higher education recognized themselves in it immediately. It got me thinking about all the places where culture work is desperately needed but rarely sought.
Places that don’t think of themselves as the typical client for this kind of solution. ๐๐จ๐ฌ๐ฉ๐ข๐ญ๐๐ฅ๐ฌ. ๐๐จ๐ง๐ฉ๐ซ๐จ๐๐ข๐ญ๐ฌ. ๐๐จ๐ฏ๐๐ซ๐ง๐ฆ๐๐ง๐ญ ๐๐ ๐๐ง๐๐ข๐๐ฌ. ๐๐ข๐ฅ๐ข๐ญ๐๐ซ๐ฒ ๐จ๐ซ๐ ๐๐ง๐ข๐ณ๐๐ญ๐ข๐จ๐ง๐ฌ. ๐๐ฉ๐จ๐ซ๐ญ๐ฌ ๐๐ซ๐๐ง๐๐ก๐ข๐ฌ๐๐ฌ. ๐
๐๐ข๐ญ๐ก ๐๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐ญ๐ข๐๐ฌ. ๐ผ๐ ๐ฆ๐๐ข ๐๐๐๐ ๐กโ๐ ๐๐๐ ๐๐๐ก๐ ๐กโ๐๐ก ๐๐๐๐ ๐ค๐๐กโ ๐กโ๐ ๐๐๐๐ (๐๐ ๐โ๐๐๐ ๐๐ข๐ก ๐กโ๐ ๐ค๐๐ ๐ ๐๐ก๐) ๐ฆ๐๐ข’๐๐ ๐ ๐๐ ๐๐ก ๐๐๐๐ก๐๐๐๐ ๐กโ๐๐ก ๐๐ก ๐๐๐ ๐๐ ๐๐ข๐ ๐ก๐๐๐๐ง๐๐, ๐ ๐…๐ฃ๐๐๐๐!) Anywhere human beings work together toward a common goal, and sometimes spectacularly fail to do so, there’s a culture conversation waiting to happen.
The game found its way into colleges because someone was willing to think differently about where culture challenges actually live.